Neflaria: Shattered Tranquility
As the third age comes to a close, an enormous wave of earthquakes ripples through the land. Mountains are formed, rivers change their paths and the races tremble in its devastating wake. When the shaking finally stops and the aftershocks still, Neflarians emerge to find that the quakes had left behind more than a wake of death and destruction.
Behold, an ominous temple has risen in the wilderness! Its ruined exterior belies the immense riches within its overgrown walls. It is a nest of evil that has been uncovered by the quake after centuries of burial. But be warned, the Ruined Temple is not for the weak. Many brave adventurers have ventured down into the temple since its reappearance, and their tortured screams can be heard echoing from the temple’s depth. The forces of good will be well rewarded for cleaning out this insidious bastion of evil once and for all. But being righteous in one’s cause is never enough; one must also be tempered with strength and wisdom.
For years, strange tales among the tribes on the plains, passed down from father to son, from tribe elders to the young hunters, told of a hidden city. The accuracy of their tales had never been verified until the days after the massive quakes. A tremendous city slowly appears to the eyes of the world as the magical veil covering it disippates. The city of Tadaria has long been hidden from the world; its inhabitants sought to grow peacefully without interference. Onlookers of the city would be dazzled by the golden spires or the richly decorated buildings, but most of all they would be awed at how such a large city has been hidden from view for centuries. Tales of wealth invariably brings greed and the forces of evil descending en masse upon Tadaria’s fair walls. However, only the most powerful of these would make it pass the Tadaria Causeway. For being bad is not enough, one must also be backed by dexterity and intelligence.